![]() ![]() Surprise Spells: At 10th level, an arcane trickster can add her sneak attack damage to any spell that deals damage, if the targets are flat-footed. Her caster level for this effect is equal to her caster level. She can remain invisible for a number of rounds per day equal to her arcane trickster level. Invisible Thief (Su): At 9th level, an arcane trickster can become invisible, as if under the effects of greater invisibility, as a free action. The arcane trickster decides to use this ability at the time of casting. She can use this ability 3 times per day at 5th level and one additional time per every two levels thereafter, to a maximum of 5 times per day at 9th level. ![]() Spells cast using this ability do not increase in spell level or casting time. ![]() Tricky Spells (Su): Starting at 5th level, an arcane trickster can cast her spells without their somatic or verbal components, as if using the Still Spell and Silent Spell feats. The power can be used against any target, but creatures that are not subject to critical hits take no extra damage (though they still lose any Dexterity bonus to AC against the attack).Īt 7th level, an arcane trickster can use this ability twice per day. The target of an impromptu sneak attack loses any Dexterity bonus to AC, but only against that attack. Impromptu Sneak Attack (Ex): Beginning at 3rd level, once per day an arcane trickster can declare one melee or ranged attack she makes to be a sneak attack (the target can be no more than 30 feet distant if the impromptu sneak attack is a ranged attack). If an arcane trickster gets a sneak attack bonus from another source, the bonuses on damage stack. The extra damage dealt increases by +1d6 every other level (2nd, 4th, 6th, 8th, and 10th). ![]() Sneak Attack: This is exactly like the rogue ability of the same name. She can only use this ability if she has at least 1 rank in the skill being used. Any object to be manipulated must weigh 5 pounds or less. Working at a distance increases the normal skill check DC by 5, and an arcane trickster cannot take 10 on this check. Ranged Legerdemain (Su): An arcane trickster can use Disable Device and Sleight of Hand at a range of 30 feet. If a character had more than one spellcasting class before becoming an arcane trickster, she must decide to which class she adds the new level for purposes of determining spells per day. She does not, however, gain other benefits a character of that class would have gained, except for additional spells per day, spells known (if she is a spontaneous spellcaster), and an increased effective level of spellcasting. Spells per Day: When a new arcane trickster level is gained, the character gains new spells per day as if she had also gained a level in a spellcasting class she belonged to before adding the prestige class. Weapon and Armor Proficiency: Arcane tricksters gain no proficiency with any weapon or armor. Impromptu sneak attack 2/day, Tricky spells 4/dayĪll of the following are class features of the arcane trickster prestige class. Skill Ranks at Each Level: 4 + Int modifier. The arcane trickster's class skills (and the key ability for each skill) are Acrobatics (Dex), Appraise (Int), Bluff (Cha), Climb (Str), Diplomacy (Cha), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Knowledge (all skills taken individually) (Int), Perception (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Spellcraft (Int), Stealth (Dex), and Swim (Str). Spells: Ability to cast mage hand and at least one arcane spell of 2nd level or higher. Skills: Disable Device 4 ranks, Escape Artist 4 ranks, Knowledge (arcana) 4 ranks. To qualify to become an arcane trickster, a character must fulfill all of the following criteria. As such, many arcane tricksters are of a chaotic alignment. Although they sometimes acquire their magical abilities through the studious path of wizardry, their magical aptitude more often stems from a sorcerous bloodline. Ranged legerdemain enhances their skill as thieves, and their ability to make sneak attacks without flanking or as part of a spell can make arcane tricksters formidable damage-dealers.Īlignment: All arcane tricksters have a penchant for mischief and thievery, and are therefore never lawful. Role: With their mastery of magic, arcane tricksters can make for even more subtle or confounding opponents than standard rogues. ![]()
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